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Answer by JMurray

For the sake of the community I'm including that I also dropped the initiate on terrain and ended up going the route of creating a new object. //create terrain out of thin air var newTerrainObject :...

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Answer by JMurray

RaycastHit[] castArray = new RaycastHit[14]; RaycastHit[] f = Physics.RaycastAll (transform.position,transform.forward,50); for (int i = 0; i < f.Length; i++) { if (f[i].transform != transform...

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Answer by JMurray

For the sake of the community I'm including that I also dropped the initiate on terrain and ended up going the route of creating a new object. //create terrain out of thin air var newTerrainObject :...

View Article

Answer by JMurray

RaycastHit[] castArray = new RaycastHit[14]; RaycastHit[] f = Physics.RaycastAll (transform.position,transform.forward,50); for (int i = 0; i < f.Length; i++) { if (f[i].transform != transform...

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